• VR & AR

    Structured learning content for students

Technology that allows people to immerse themselves into a simulated yet strikingly realistic environment.

What is VR? Virtual Reality – or VR for short – is a newer technology that allows people to immerse themselves into a simulated yet strikingly realistic environment. Just as in the real world, a person immersed into a VR experience can move around, discover, and explore the world around them. Unlike viewing a flat-screen or projection in a room, the VR-headset experience allows users to interact within a 3D world. It seems real because it feels real. Using purpose-designed headsets, the user is free to explore far-away and otherwise inaccessible places – all from the comfort of his or her own chair. And – it’s safe. Climb Mount Everest or traverse the glaciers of Antarctica – all without leaving the room.

Explore! VR provides full immersion into life-sciences, fast-paced sports experiences, far-away lands - to inter-planetary or interstellar travel. The possibilities are endless. Yet its appeal doesn’t stop there. VR is used for training and personal development, in education – and in business. Many industry-specific solutions are available – and they generate huge paybacks in delivering a realistic experience – with exceptional levels of knowledge retention. And – of particular importance - VR creates a world of inclusion – whereby anyone, even those with challenges in mobility or other limiting factors can experience the world outside. VR – it’s just like being there.

Providing incredible experiences and structured learning content to students.

ClassVR is an absolutely brilliant VR solution available now and it's made specifically for education. It's an order of magnitude above what’s been out there previously - especially in the education space: Imagine an environment whereby the teacher can easily drag-and-drop VR lesson plans and experiences into a browser and share those via VR headsets in the class - all through a simple, point-and-click interface.

It doesn’t replace the work in the classroom - but it really provides some terrific content and experiences to supplement the teachers’ work. We’re seeing huge interest in libraries - and in the classroom.

Learn how to use headsets,navigate ClassVR Portal and explore the breadth of content available.

Class VR Smooth Start Service

Want to make your own VR Content? We love the Ricoh Theta camera – it’s made for Virtual Reality! Capturing real-life experiences with those around you is a breeze! Filming your own VR Content has never been this easy! Ask us about the range of 360 VR cameras available.

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